When I was working on the Brasstacks project for the Kappa Alpha Order, I got the chance to sit in a focus group of teenage boys discussing morals, college and media usage. We were running low-budget, so when I say "sit in," I don't mean I was behind one-way glass. I mean Dennis and I were moderating the group.
Me: So I know you guys text each other all day at school. But when you're at home and you want to have a conversation, do you use you cell phones or your landlines?
Boys: [Stunned silence]
Me: Oh, come on. You must have conversations sometimes.
Alpha Boy: Yeah, over our video game systems.
Me: You can talk over a video game system?
Boys: You are very old, extremely feeble and hopelessly out of touch. Yes, we use our video game systems to talk to one another. Geezer.
A few days later I dragged my ancient ass into Best Buy and demanded that someone school me on how the game systems worked. After 30 minutes of trying, the salesperson gave up. I half-considered buying a system so I could play Weapons of Fate. But the last thing I need is another hobby.
Fast forward to 2010. Someone from Xbox's public relations company found my blog and decided I was one of a couple dozen people who deserved an invite to a VIP sneak preview of Kinect for Xbox 360. I agreed with him. More people play video games than watch movies. It is my job to understand people. Yes, I absolutely had to go to this party.
So I did. It was last Thursday night at Fat Tail Gallery. Xbox had six big flat screens set up, each playing a different Kinect game. I made my way around, playing each one in turn. I trained a lion cub and drove a car. I scored not one, but two soccer goals. All without a controller. Kinect uses a Minority report interface. Your body - hands, feet, legs - becomes the controller. And while I felt a bit silly, it was hard to play anything without smiling.
Here's what I think about the system.
For kids, Kinect pretty much kicks Wii's ass: Young kids have problems moving the Wii controller while manipulating its buttons. Kinect fixes that, because there is no controller. You just run around like crazy and wave your arms.
For adults, Kinect is a bit better than Wii: If you play Wii for any length of time, you'll figure out that moving your body along with the controller is just for giggles. You can sit on the couch, flick the controller back and forth, and get the same effect. But you can't cheat Kinect. You actually have to get your knees kicking and in some cases dive for the floor. I have to assume that'll make Kinect a winner over PlayStation Move, too.
For gamers, Kinect is only fun after the fourth or fifth beer: I can't imagine Call of Duty: Black Ops on the Kinect. Maybe they'll figure it out. But all the games they had set up for us Thursday were totally games for kids 'n parties, and they were all designed specifically for Kinect. On the other hand, if I was a dad planning to buy a gaming station, I may choose Xbox with the Kinect add-on instead of Playstation. Then I could justify it to my wife by saying I got it for the kids. Just sayin'.
Xbox says that Kinect is a revolution "not just for your games, but for all of your entertainment." I am not sure that the ability to scroll through films or music using hand gestures justifies that claim. But Kinect is pretty damn fun.
Showing posts with label GAMING. Show all posts
Showing posts with label GAMING. Show all posts
Monday, August 30, 2010
Thursday, November 12, 2009
What to read when you're not reading the One Show Annual
Tom Morello once said that his musical inspiration was a horse. Not sure what that means. My inspiration is Wonderpets. But I digress.
Seeking influences from outside your industry is a good thing. It prevents reflexivity and tunnel vision. It's not that you shouldn't be reading The Denver Egotist and AdFreak. You should. And here are a few other publications that might influence your work in ways you can't predict:
infosthetics.com: In modern communication, Information design is as creative and important as graphic design or art direction. This blog highlights some of the coolest and most creative ways to visualize the data points that make up our world.
Various style blogs: Working on American Crew, most of us at Karsh\Hagan try to keep up with fashion. The Sartorialist, Streetpeeper, Selectism and Street Etiquette are a few blogs that have developed a following. Trendsetters reveal themselves through their clothing, and seeing their styles gives us insight on how to speak their language.
wired.com/underwire: According to Gareth, more Americans played a video game in the last six month than went to the movies. The Underwire is Wired's blog about both games and movies, plus everything else that influences geek-pop culture.
creativesocialblog.com: Increasingly, and especially in digital, the power of an idea isn't defined by how many consumers might see it, but by how many consumers pass it around, mash it up, and make it their own. Creative Social is a survey of that type of work.
wallpaper.com: Architecture one of the loudest and most lasting expressions of culture. This blog puts it in the context of design and fashion, linking humanity with the spaces we build ourselves.
[Ed. - Matt Ingwalson wrote this post for Karsh Connect and cross-posted it to his blog.
Seeking influences from outside your industry is a good thing. It prevents reflexivity and tunnel vision. It's not that you shouldn't be reading The Denver Egotist and AdFreak. You should. And here are a few other publications that might influence your work in ways you can't predict:
infosthetics.com: In modern communication, Information design is as creative and important as graphic design or art direction. This blog highlights some of the coolest and most creative ways to visualize the data points that make up our world.
Various style blogs: Working on American Crew, most of us at Karsh\Hagan try to keep up with fashion. The Sartorialist, Streetpeeper, Selectism and Street Etiquette are a few blogs that have developed a following. Trendsetters reveal themselves through their clothing, and seeing their styles gives us insight on how to speak their language.
wired.com/underwire: According to Gareth, more Americans played a video game in the last six month than went to the movies. The Underwire is Wired's blog about both games and movies, plus everything else that influences geek-pop culture.
creativesocialblog.com: Increasingly, and especially in digital, the power of an idea isn't defined by how many consumers might see it, but by how many consumers pass it around, mash it up, and make it their own. Creative Social is a survey of that type of work.
wallpaper.com: Architecture one of the loudest and most lasting expressions of culture. This blog puts it in the context of design and fashion, linking humanity with the spaces we build ourselves.
[Ed. - Matt Ingwalson wrote this post for Karsh Connect and cross-posted it to his blog.
Labels:
ADWEEK,
AMERICAN CREW,
ARCHITECTURE,
BLOGGING,
CONCEPTS,
DESIGN,
GAMING,
GARETH KAY,
RAGE AGAINST THE MACHINE,
STYLE,
TOM MORELLO
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